The Lords Of Water
A WARNING TO ALL OF HUMANITY!
A collaboration with Anomaly NYC that brings Crown Royal’s Apple Whisky to the forefront: a dynamic showcase of shifting styles, tones, and textures. Each scene reflects the creativity and diversity of its audience, translating that energy into motion and design.
Produced and directed at Golden Wolf, the project fuses experimentation with craft, spotlighting the bottle as a canvas for expression and individuality.
Role: Creative Director
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Directed & Produced at Golden Wolf
Executive Creative Director: Ingi Erlingsson
Executive Producer/Managing Director: Dotti Sinnott
Executive Producer: Tan Jones
Creative Director: Stefan Falconer
Art Director: Charles Bigeast
Head of Production: Heidi Stephenson
Production Coordinator: Dani Bordelon
Production Assistants: Alex Young | Luna Gosling
Storyboard: Carlos Linares-Rivas Rodríguez
Design: Nick Stoney | Johnny Cardoso | Lyly Hoang | Mikhail Kalinin
Animation: Stephanie Mercier | Carlos Linares-Rivas Rodríguez | Ian Chan | Rebecca Oddy | Thomas Eide
FX Animation: Tim Whiting | Kensei Thomas
CG Lead: Thomas Purrington
Compositing/Motion Graphics: Mathieu Durand | Jo Baaklini | Stefan Ahmad
DESIGN
This stage focused on pushing the visual identity of Crown Royal Apple in unexpected directions. We explored how the bottle could exist across different worlds, experimenting with materials, form, and motion to find fresh ways of expressing the brand.
It became a deep dive into visual storytelling, exploring contrast, composition, and rhythm to create designs that captured the essence of Crown Royal’s world.
SOCIAL MEDIA CONTENT
From the start, the film was built with adaptability in mind. Every scene was crafted to hold up as its own self-contained visual, giving the campaign a flexible toolkit of social assets.
This approach turned the hero film into a library of striking, standalone moments that carried the same creative energy in a more immediate format.
BEHIND THE SCENES
The process behind the film was as experimental as the visuals themselves. We tested new ways of combining design and motion, often building scenes through playful exploration rather than fixed plans. That openness created space for happy accidents and unexpected details to become part of the final piece.