Johnnie Blonde

APPLE ICON

A collaboration with Anomaly NYC that brings Crown Royal’s Apple Whisky to the forefront: a dynamic showcase of shifting styles, tones, and textures. Each scene reflects the creativity and diversity of its audience, translating that energy into motion and design.

Produced and directed at Golden Wolf, the project fuses experimentation with craft, spotlighting the bottle as a canvas for expression and individuality.

Role: Art Director

  • Directed & Produced at Golden Wolf

    Executive Creative Director: Ingi Erlingsson

    Executive Producer (New York): Dotti Sinnott

    Executive Producer (London): Tan Jones

    Art Director: Stefan Falconer

    Design/Boards: Sammy Moore

    Design: Jonas Devacht | Joao Lavieri | Siena Allison

    3D Design/Animation: Rory McLean | Tom Purrington

    2D Animation: Bishoy Gendi | David Feliu

    Compositors: Ian Pinder | Craig Maxwell

    Production Assistants: Kuba Sobieski | Sophie Omer-McWalter

    Representation: PSYOP / BLACKLIST

    Audio: Mr. Bronx

    Music: Lex Junior "Spicy Tunaz"

  • Live-Action Producer: Ruaidhri Ryan

    First AD: Bryony James

    DP: Denzil Armour Brown

    Focus Puller: Oleg Poupko

    Gaffer: Matthew Moffat

    Spark: Max Halstead

    Video Playback: Jack Driver

    DIT: Rosie Taylor

    Asst. Production Designer: Will Vincent

    Art Dept: Scott Kennedy

    Make Up: Giada Venturini

    Wardrobe: Isabelle Cook

    Runners: Akay Delano | Liam Coles

    Talent: Shamoni Williams | Obi Williams | Folashade Omishola | Akeim Toussaint | Pablo De La Cruz

DESIGN

This stage focused on pushing the visual identity of Crown Royal Apple in unexpected directions. We explored how the bottle could exist across different worlds, experimenting with materials, form, and motion to find fresh ways of expressing the brand.

It became a deep dive into visual storytelling, exploring contrast, composition, and rhythm to create designs that captured the essence of Crown Royal’s world.

 

SOCIAL MEDIA CONTENT

From the start, the film was built with adaptability in mind. Every scene was crafted to hold up as its own self-contained visual, giving the campaign a flexible toolkit of social assets.

This approach turned the hero film into a library of striking, standalone moments that carried the same creative energy in a more immediate format.

 

BEHIND THE SCENES

The process behind the film was as experimental as the visuals themselves. We tested new ways of combining design and motion, often building scenes through playful exploration rather than fixed plans. That openness created space for happy accidents and unexpected details to become part of the final piece.

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